Лысый штрудель
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 39 | – | -0.9 sd vs Premier 10,000-14,999 | 45 | 28 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 49 | – | -0.1 sd vs Premier 10,000-14,999 | 60 | 31 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.34 | 1.14 | 62nd percentilePremier 10,000-14,999 averages 1.40 | 1.80 | 0.62 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.57 | 0.87 | 29th percentilePremier 10,000-14,999 averages 0.69 | 1.20 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 1.7s | 2.4s | 20th percentilePremier 10,000-14,999 averages 1.7s | 3.3s | 0.7s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.47 | 0.55 | 57th percentilePremier 10,000-14,999 averages 0.24 | 0.00 | 1.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 10.31 | 9.09 | 55th percentilePremier 10,000-14,999 averages 24.00 | 28.00 | 3.13 | |
| Flash kill rateShare of flashbangs that led to a kill. | 2.1% | – | no average to compare with yet | 16.7% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 2 | 0 | |
| Utility thrownGrenades thrown over the match. | 24 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 3 | – | no average to compare with yet | 6 | 0 | |
| Teammates flashedTeammate blinds over the match. | 3 | – | no average to compare with yet | 0 | 9 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 5.9s | – | no average to compare with yet | 19.5s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 51 | – | no average to compare with yet | 114 | 19 | |
| HE team damageTotal HE damage to teammates. | 3 | – | no average to compare with yet | 0 | 23 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.36 | – | no average to compare with yet | 0.00 | 2.88 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 80 | – | no average to compare with yet | 295 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 18 | – | no average to compare with yet | 10 | 30 | |
| Unused utility per deathGrenades still held per death. | 1.70 | – | no average to compare with yet | 1.21 | 2.67 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.