Nacho
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1 analysed
100% win rate · 1 matches
The mark is 1.00, an even match.
At Premier 5,000-9,99929
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Utility per roundGrenades thrown per round, all four kinds.Utility | 0.29 | 1.51 | 9th → 70th percentile | +34utility |
| Time to damage |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Nuke | 1 | 1–0 | 100% | 1.47 | 1.50 | 120.2 |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
NukePremier | W13–4 | 15 / 10 / 3 | 120 | 40% | 1.47 | – | Analysed | 9d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 5,000-9,99953
At Premier 5,000-9,99944
Needs two analysed matches
| 1,554 ms |
| 489 ms |
| 1st → 70th percentile |
| +25aim |
| Traded death successShare of the player own deaths a teammate avenged within five seconds. Reads on positioning: dying where a teammate can answer.Positioning | 0.0% | 25.9% | 7th → 70th percentile | +11positioning |
| Accuracy (spotted)Accuracy counting only shots fired with an enemy in view. Shots into smoke, at nothing, or while only a teammate had the angle are left out.Aim | 20.0% | 30.7% | 20th → 70th percentile | +7aim |
| Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared.Aim | 8.9° | 4.5° | 25th → 70th percentile | +6aim |
| Teammates flashed per flashTeammates blinded by each flashbang, on average.Utility | 1.00 | 0.30 | 17th → 70th percentile | +5utility |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.