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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 1.64 s | 2.67 s | -2.8 sd | 3.93 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.37 | 0.57 | -1.7 sd | 1.22 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.24 | 0.38 | +1.2 sd | 0.00 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 10.6% | 6.2% | +1.4 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 5.3 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 9.4 | 8.6 | +0.3 sd | 36.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.4 | +0.6 sd | 0.0 | 1.7 | |
| Utility on deathValue of the grenades still held at death. | $416 | $273 | -1.6 sd | $0 | $1,300 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -1.3 sd | 0.00 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.72 | 1.45 | -1.5 sd | 1.27 | 0.20 |
Every figure is computed the way Leetify computes it, over the last 13 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.