JVNIMVRKUS
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 38 | – | -1.0 sd vs Premier 10,000-14,999 | 38 | 38 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 45 | – | -0.4 sd vs Premier 10,000-14,999 | 45 | 45 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.17 | 1.16 | 51st percentilePremier 10,000-14,999 averages 1.40 | 1.17 | 1.17 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.64 | 0.88 | 33rd percentilePremier 10,000-14,999 averages 0.69 | 0.64 | 0.64 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 3.1s | 2.5s | 75th percentilePremier 10,000-14,999 averages 1.7s | 3.1s | 3.1s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 1.55 | 0.55 | 2nd percentilePremier 10,000-14,999 averages 0.24 | 1.55 | 1.55 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 3.00 | 9.05 | 27th percentilePremier 10,000-14,999 averages 24.00 | 3.00 | 3.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 27 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 7 | – | no average to compare with yet | 7 | 7 | |
| Teammates flashedTeammate blinds over the match. | 17 | – | no average to compare with yet | 17 | 17 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 21.4s | – | no average to compare with yet | 21.4s | 21.4s | |
| HEs thrownHE grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 18 | – | no average to compare with yet | 18 | 18 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 6 | – | no average to compare with yet | 6 | 6 | |
| Unused utility per deathGrenades still held per death. | 0.35 | – | no average to compare with yet | 0.35 | 0.35 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Finland7-month-old accountCreated Mar 2, 2026