high guy
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.06 s | 2.69 s | -1.8 sd | 4.57 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.57 | 0.56 | +0.1 sd | 2.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.63 | 0.37 | -2.4 sd | 0.00 | 2.33 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 7.6% | 5.8% | +0.7 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 6.2 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.4 | 8.7 | -0.5 sd | 18.1 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.5 | 0.4 | -3.2 sd | 0.0 | 12.8 | |
| Utility on deathValue of the grenades still held at death. | $435 | $272 | -1.8 sd | $118 | $750 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.1 sd | 0.18 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.92 | 1.45 | -1.1 sd | 1.60 | 0.16 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.