Bambukt1209
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Steam: China8-month-old accountCreated Jan 22, 20261 analysed
100% win rate · 1 matches
The mark is 1.00, an even match.
At Premier 20,000-24,99939
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Utility per roundGrenades thrown per round, all four kinds.Utility | 1.00 | 1.51 | 40th → 70th percentile | +14utility |
| Trade kill success |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Mirage | 1 | 1–0 | 100% | 1.64 | 1.57 | 144.6 |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
MiragePremier | W13–8 | 22 / 14 / 2 | 145 | 41% | 1.64 | – | Analysed | 19d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 20,000-24,99948
At Premier 20,000-24,99933
Needs two analysed matches
| 0.0% |
| 10.2% |
| 11th → 70th percentile |
| +13positioning |
| Blind time per enemyHow long each flashed enemy stayed blind, on average.Utility | 1.5s | 2.9s | 14th → 70th percentile | +6utility |
| HE damage per HEDamage to enemies per HE grenade thrown.Utility | 3.57 | 13.86 | 29th → 70th percentile | +5utility |
| Traded death successShare of the player own deaths a teammate avenged within five seconds. Reads on positioning: dying where a teammate can answer.Positioning | 16.7% | 25.8% | 43rd → 70th percentile | +4positioning |
| Teammates flashed per flashTeammates blinded by each flashbang, on average.Utility | 0.71 | 0.30 | 39th → 70th percentile | +3utility |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.