Steppy
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 45 | – | -0.4 sd vs Premier 20,000-24,999 | 60 | 34 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 56 | – | +0.5 sd vs Premier 20,000-24,999 | 81 | 23 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.95 | 1.16 | 88th percentilePremier 20,000-24,999 averages 1.80 | 3.11 | 0.29 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.00 | 0.88 | 59th percentilePremier 20,000-24,999 averages 0.83 | 1.85 | 0.23 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.4s | 2.5s | 48th percentilePremier 20,000-24,999 averages 1.9s | 3.2s | 1.0s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.61 | 0.55 | 45th percentilePremier 20,000-24,999 averages 0.18 | 0.31 | 1.25 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 6.98 | 9.09 | 42nd percentilePremier 20,000-24,999 averages 30.00 | 14.00 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 7.8% | – | no average to compare with yet | 30.8% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 4 | 0 | |
| Utility thrownGrenades thrown over the match. | 40 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 12 | – | no average to compare with yet | 27 | 3 | |
| Teammates flashedTeammate blinds over the match. | 7 | – | no average to compare with yet | 2 | 11 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 30.0s | – | no average to compare with yet | 85.3s | 4.6s | |
| HEs thrownHE grenades thrown over the match. | 8 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 63 | – | no average to compare with yet | 132 | 0 | |
| HE team damageTotal HE damage to teammates. | 5 | – | no average to compare with yet | 0 | 22 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.53 | – | no average to compare with yet | 0.00 | 1.57 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 8 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 36 | – | no average to compare with yet | 173 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 9 | – | no average to compare with yet | 1 | 19 | |
| Unused utility per deathGrenades still held per death. | 0.72 | – | no average to compare with yet | 0.06 | 1.46 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: United Kingdom9-year-old accountCreated Dec 26, 2017