JZ
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 35 | – | -1.2 sd vs Premier 20,000-24,999 | 51 | 19 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 30 | – | -1.6 sd vs Premier 20,000-24,999 | 40 | 16 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.98 | 1.15 | 40th percentilePremier 20,000-24,999 averages 1.80 | 1.38 | 0.36 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.77 | 0.87 | 43rd percentilePremier 20,000-24,999 averages 0.83 | 1.30 | 0.33 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.0s | 2.4s | 30th percentilePremier 20,000-24,999 averages 1.9s | 5.0s | 0.5s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.46 | 0.55 | 58th percentilePremier 20,000-24,999 averages 0.18 | 0.00 | 1.67 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 7.02 | 9.08 | 42nd percentilePremier 20,000-24,999 averages 30.00 | 19.07 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 20 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 3 | – | no average to compare with yet | 13 | 0 | |
| Teammates flashedTeammate blinds over the match. | 2 | – | no average to compare with yet | 0 | 7 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 6.4s | – | no average to compare with yet | 28.8s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 63 | – | no average to compare with yet | 286 | 0 | |
| HE team damageTotal HE damage to teammates. | 4 | – | no average to compare with yet | 0 | 45 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.30 | – | no average to compare with yet | 0.00 | 3.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 17 | – | no average to compare with yet | 100 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 18 | – | no average to compare with yet | 7 | 28 | |
| Unused utility per deathGrenades still held per death. | 1.53 | – | no average to compare with yet | 0.80 | 2.29 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Finland9-year-old accountCreated Dec 29, 2017