Patrick Bateman
Loading public stats and inventory
| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 43 | – | -0.6 sd vs Premier 10,000-14,999 | 60 | 23 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 63 | – | +1.1 sd vs Premier 10,000-14,999 | 82 | 46 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.99 | 1.14 | 90th percentilePremier 10,000-14,999 averages 1.40 | 2.92 | 1.25 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.72 | 0.87 | 39th percentilePremier 10,000-14,999 averages 0.69 | 2.00 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.4s | 2.4s | 48th percentilePremier 10,000-14,999 averages 1.7s | 3.1s | 0.5s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.78 | 0.55 | 32nd percentilePremier 10,000-14,999 averages 0.24 | 0.00 | 1.94 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 13.03 | 9.09 | 65th percentilePremier 10,000-14,999 averages 24.00 | 31.95 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 3.6% | – | no average to compare with yet | 28.6% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 2 | 0 | |
| Utility thrownGrenades thrown over the match. | 45 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 8 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 5 | – | no average to compare with yet | 14 | 0 | |
| Teammates flashedTeammate blinds over the match. | 7 | – | no average to compare with yet | 0 | 33 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 13.9s | – | no average to compare with yet | 41.2s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 209 | – | no average to compare with yet | 703 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 15 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 40 | – | no average to compare with yet | 147 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 14 | – | no average to compare with yet | 3 | 20 | |
| Unused utility per deathGrenades still held per death. | 0.82 | – | no average to compare with yet | 0.18 | 1.18 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.