TiMaCh
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.10 s | 2.73 s | +1.2 sd | 4.34 s | 1.56 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.99 | 0.58 | +3.6 sd | 1.91 | 0.25 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.33 | 0.37 | +0.4 sd | 0.00 | 1.11 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 4.2% | 6.8% | -0.9 sd | 22.2% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 13.7 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.5 | 9.1 | -0.6 sd | 22.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.4 | -1.0 sd | 0.0 | 8.0 | |
| Utility on deathValue of the grenades still held at death. | $168 | $273 | +1.2 sd | $62 | $400 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.0 sd | 0.12 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.03 | 1.55 | +1.0 sd | 3.40 | 1.17 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.