ChYtrY
Loading public stats and inventory
| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 42 | – | -0.7 sd vs Premier 10,000-14,999 | 42 | 42 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 61 | – | +0.9 sd vs Premier 10,000-14,999 | 61 | 61 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.88 | 1.15 | 86th percentilePremier 10,000-14,999 averages 1.40 | 1.88 | 1.88 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.62 | 0.87 | 32nd percentilePremier 10,000-14,999 averages 0.69 | 0.62 | 0.62 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.0s | 2.4s | 31st percentilePremier 10,000-14,999 averages 1.7s | 2.0s | 2.0s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.08 | 0.55 | 84th percentilePremier 10,000-14,999 averages 0.24 | 0.08 | 0.08 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 0.80 | 9.08 | 21st percentilePremier 10,000-14,999 averages 24.00 | 0.80 | 0.80 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 30 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 13 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 8 | – | no average to compare with yet | 8 | 8 | |
| Teammates flashedTeammate blinds over the match. | 1 | – | no average to compare with yet | 1 | 1 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 15.9s | – | no average to compare with yet | 15.9s | 15.9s | |
| HEs thrownHE grenades thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 4 | – | no average to compare with yet | 4 | 4 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 141 | – | no average to compare with yet | 141 | 141 | |
| Smokes thrownSmoke grenades thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 14 | – | no average to compare with yet | 14 | 14 | |
| Unused utility per deathGrenades still held per death. | 1.75 | – | no average to compare with yet | 1.75 | 1.75 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.