引きこもり
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22 analysed
53% win rate · 122 matches
The mark is 1.00, an even match.
At Premier 20,000-24,99944
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Utility per roundGrenades thrown per round, all four kinds.Utility | 0.77 | 1.49 | 29th → 70th percentile | +43utility |
| Counter-strafe |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Mirage | 40 | 26–14 | 65% | 1.56 | 1.07 | 83.8 |
Dust II | 37 | 20–16 | 56% | 1.27 | 0.98 | 81.7 |
Anubis | 12 | 6–6 | 50% |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
Dust IIPremier | L1–13 | 7 / 14 / 2 | 81 | 57% | 0.76 | -0.46 | Analysed | 1d ago | |
MiragePremier | L5–13 | 8 / 16 / 2 | 60 | 38% | 0.62 | -0.68 | Analysed | 2d ago | |
Dust IIPremier | L11–13 | 19 / 16 / 7 | 125 | 32% | 1.40 | +0.03 | Analysed | 5d ago | |
Dust IIPremier | W13–4 | 17 / 12 / 4 | 130 | 29% | 1.59 | +0.26 | Analysed | 5d ago | |
AnubisFACEIT | W13–10 | 19 / 15 / 6 | 86 | 37% | 0.83K/R | – | Add demo | 6d ago | |
Dust IIPremier | L3–13 | 7 / 15 / 2 | 66 | 57% | 0.48 | -0.93 | Analysed | 7d ago | |
MirageFACEIT | W13–4 | 24 / 10 / 4 | 113 | 21% | 1.41K/R | – | Add demo | 8d ago | |
InfernoPremier | W9–7 | 14 / 7 / 2 | 98 | 43% | 1.55 | +0.15 | Analysed | 10d ago | |
Dust IIPremier | W13–3 | 17 / 8 / 7 | 159 | 35% | 1.86 | +0.56 | Analysed | 12d ago | |
InfernoPremier | W9–5 | 13 / 6 / 2 | 128 | 31% | 1.58 | +0.32 | Analysed | 12d ago | |
Dust IIPremier | L3–13 | 9 / 14 / 2 | 94 | 89% | 0.76 | -0.57 | Analysed | 13d ago | |
AncientPremier | L4–13 | 15 / 15 / 2 | 102 | 33% | 1.21 | -0.19 | Analysed | 13d ago | |
NukePremier | W4–0 | 2 / 1 / 1 | 70 | 0% | 1.16 | -0.27 | Analysed | 13d ago | |
AnubisPremier | W13–4 | 15 / 10 / 0 | 120 | 47% | 1.41 | -0.20 | Analysed | 14d ago | |
VertigoFACEIT | L11–13 | 17 / 17 / 4 | 65 | 41% | 0.71K/R | – | Add demo | 15d ago | |
Dust IIFACEIT | L9–13 | 7 / 17 / 6 | 56 | 57% | 0.32K/R | – | Add demo | 16d ago | |
Dust IIPremier | W13–4 | 22 / 11 / 7 | 163 | 36% | 2.04 | +0.48 | Analysed | 17d ago | |
MirageFACEIT | W13–11 | 17 / 17 / 8 | 71 | 18% | 0.71K/R | – | Add demo | 17d ago | |
MiragePremier | W13–3 | 12 / 14 / 8 | 122 | 33% | 1.28 | -0.33 | Analysed | 18d ago | |
Dust IIPremier | W13–11 | 19 / 19 / 4 | 137 | 53% | 1.30 | -0.35 | Analysed | 18d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 20,000-24,99946
At Premier 20,000-24,99937
| 78.6% |
| 87.1% |
| 40th → 70th percentile |
| +10aim |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Aim | 640 ms | 489 ms | 48th → 70th percentile | +9aim |
| Headshot accuracyShare of hits that landed on the head.Aim | 16.2% | 22.1% | 46th → 70th percentile | +8aim |
| Traded death successShare of the player own deaths a teammate avenged within five seconds. Reads on positioning: dying where a teammate can answer.Positioning | 18.5% | 26.0% | 48th → 70th percentile | +8positioning |
| Enemies flashed per flashEnemies blinded by each flashbang, on average.Utility | 0.89 | 1.15 | 52nd → 70th percentile | +6utility |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.
| 1.41 |
| 0.91 |
| 75.3 |
Ancient | 8 | 2–6 | 25% | 1.21 | 0.76 | 68.6 |
Cache | 8 | 2–6 | 25% | 1.44 | 0.91 | 83.6 |
Nuke | 8 | 4–4 | 50% | 1.16 | 1.09 | 73.7 |
Inferno | 5 | 2–3 | 40% | 1.57 | 0.86 | 73.7 |
Overpass | 3 | 2–1 | 67% | – | 1.20 | 86.9 |
Vertigo | 1 | 0–1 | 0% | – | 1.00 | 64.7 |