One Hundred Gar
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 47 | – | -0.2 sd vs Premier 10,000-14,999 | 59 | 31 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 64 | – | +1.1 sd vs Premier 10,000-14,999 | 78 | 53 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.98 | 1.16 | 89th percentilePremier 10,000-14,999 averages 1.40 | 2.57 | 1.53 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.87 | 0.88 | 49th percentilePremier 10,000-14,999 averages 0.69 | 1.63 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.4s | 2.5s | 49th percentilePremier 10,000-14,999 averages 1.7s | 3.5s | 1.6s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.65 | 0.55 | 41st percentilePremier 10,000-14,999 averages 0.24 | 0.20 | 1.33 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 8.64 | 9.05 | 48th percentilePremier 10,000-14,999 averages 24.00 | 30.17 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 6.8% | – | no average to compare with yet | 22.2% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 4 | 0 | |
| Utility thrownGrenades thrown over the match. | 40 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 10 | – | no average to compare with yet | 19 | 0 | |
| Teammates flashedTeammate blinds over the match. | 8 | – | no average to compare with yet | 2 | 16 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 25.1s | – | no average to compare with yet | 49.4s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 47 | – | no average to compare with yet | 181 | 0 | |
| HE team damageTotal HE damage to teammates. | 1 | – | no average to compare with yet | 0 | 17 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.22 | – | no average to compare with yet | 0.00 | 2.43 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 23 | – | no average to compare with yet | 116 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 15 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 7 | – | no average to compare with yet | 1 | 15 | |
| Unused utility per deathGrenades still held per death. | 0.61 | – | no average to compare with yet | 0.20 | 1.50 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.