kelmi
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.81 s | 2.77 s | +0.2 sd | 4.79 s | 1.44 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.73 | 0.60 | +1.2 sd | 1.77 | 0.18 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.37 | 0.38 | +0.0 sd | 0.00 | 0.91 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 9.9% | 7.5% | +0.8 sd | 37.5% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.1 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.3 | 9.0 | -0.7 sd | 22.8 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.4 | -0.3 sd | 0.0 | 3.5 | |
| Utility on deathValue of the grenades still held at death. | $229 | $274 | +0.6 sd | $47 | $417 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.02 | +2.0 sd | 0.17 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.49 | 1.57 | -0.2 sd | 2.13 | 0.57 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.