Winston
Loading public stats and inventory
Loading public stats and inventory
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.92 s | 2.77 s | +0.6 sd | 4.09 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.75 | 0.60 | +1.4 sd | 1.38 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.32 | 0.38 | +0.6 sd | 0.00 | 0.73 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 5.9% | 7.5% | -0.5 sd | 30.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 10.5 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.6 | 9.0 | -0.6 sd | 29.6 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.8 sd | 0.0 | 1.5 | |
| Utility on deathValue of the grenades still held at death. | $163 | $274 | +1.4 sd | $27 | $431 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.02 | -0.0 sd | 0.21 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.84 | 1.57 | +0.7 sd | 2.64 | 0.71 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.