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DRIPPY
Legitimacy 100 of 100: No significant anomalies
Rating−0.63LEETIFY−1.52 vs prev 30
K/D0.99LEETIFY−0.13 vs prev 30
ADR78.7LEETIFY−1.9 vs prev 30
Headshot kills40.7%LEETIFY−3.0 vs prev 30
Accuracy23.8%LEETIFY+0.9 vs prev 30
Clutch impact+8.4LEETIFY
Opening impact+1.9LEETIFY
Ratings vs 20,000-24,999
last 30 · LEETIFY
AimAim: Leetify's figure, or csdetect's from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition where Leetify publishes none.0–100−1.6 / 30d
PositioningPositioning: Leetify's figure, or csdetect's from trades and opening duels on Leetify's published definition where Leetify publishes none.0–100– / 30d
UtilityUtility: Leetify's figure, or csdetect's from flashes, HE damage, utility thrown and unused utility on Leetify's published definition where Leetify publishes none.0–100+1.2 / 30d
Proper counter-strafingRifle shots at a spotted enemy fired below 34% of the weapon's running speed. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+8.3 Aim
63.3%83.4%
Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+6.5 Utility
0.360.64
Utility per roundGrenades of every kind thrown per round. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+6.2 Utility