Ming Ming
Loading public stats and inventory
Loading public stats and inventory

| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| ADRDamage per round, capped at what each victim had left. | 96.5 | 83.9 | +1.3 sd | 164.1 | 51.1 | |
| K/DKills over deaths. | 1.28 | 1.10 | +1.0 sd | 4.80 | 0.39 | |
| Headshot killsShare of kills that were headshots. | 52.6% | 48.9% | +0.5 sd | 77.8% | 28.6% | |
| Rounds survivedShare of rounds the player was still alive at the end of. | 28.5% | 28.7% | -0.0 sd | 68.8% | 5.9% | |
| Multi-kill roundsShare of rounds with two kills or more. | 25.2% | 20.0% | +1.4 sd | 45.0% | 0.0% | |
| AccuracyHits over every bullet fired, shotguns, knives and grenades aside. | 21.6% | 18.9% | +0.9 sd | 30.8% | 9.4% |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.