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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.06 s | 2.34 s | -0.4 sd | 5.16 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.44 | 0.48 | -0.2 sd | 1.33 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.43 | 0.39 | -0.2 sd | 0.00 | 2.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 4.7% | 4.2% | +0.1 sd | 25.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 3.6 | 5.5 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 1.6 | 7.0 | -1.9 sd | 15.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.2 | 0.6 | -1.0 sd | 0.0 | 14.0 | |
| Utility on deathValue of the grenades still held at death. | $201 | $222 | +0.2 sd | $0 | $457 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.0 sd | 0.05 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.69 | 1.06 | -0.7 sd | 1.69 | 0.12 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.