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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 47 | – | -0.3 sd vs Premier 10,000-14,999 | 55 | 36 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 43 | – | -0.6 sd vs Premier 10,000-14,999 | 59 | 35 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.09 | 1.15 | 47th percentilePremier 10,000-14,999 averages 1.40 | 1.78 | 0.76 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.71 | 0.87 | 38th percentilePremier 10,000-14,999 averages 0.69 | 1.09 | 0.50 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.6s | 2.4s | 57th percentilePremier 10,000-14,999 averages 1.7s | 3.9s | 1.0s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.44 | 0.55 | 59th percentilePremier 10,000-14,999 averages 0.24 | 0.00 | 1.27 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 11.62 | 9.09 | 60th percentilePremier 10,000-14,999 averages 24.00 | 23.00 | 3.45 | |
| Flash kill rateShare of flashbangs that led to a kill. | 6.3% | – | no average to compare with yet | 25.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 23 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 4 | – | no average to compare with yet | 12 | 1 | |
| Teammates flashedTeammate blinds over the match. | 4 | – | no average to compare with yet | 0 | 14 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 9.6s | – | no average to compare with yet | 22.1s | 1.0s | |
| HEs thrownHE grenades thrown over the match. | 15 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 182 | – | no average to compare with yet | 345 | 38 | |
| HE team damageTotal HE damage to teammates. | 2 | – | no average to compare with yet | 0 | 7 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.12 | – | no average to compare with yet | 0.00 | 0.47 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 17 | – | no average to compare with yet | 13 | 29 | |
| Unused utility per deathGrenades still held per death. | 1.29 | – | no average to compare with yet | 0.68 | 1.86 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.