snatch sniffler
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 41 | – | -0.7 sd vs Premier 20,000-24,999 | 50 | 28 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 39 | – | -1.0 sd vs Premier 20,000-24,999 | 61 | 19 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.28 | 1.15 | 58th percentilePremier 20,000-24,999 averages 1.80 | 1.86 | 0.50 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.94 | 0.87 | 55th percentilePremier 20,000-24,999 averages 0.83 | 1.63 | 0.50 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.4s | 2.4s | 47th percentilePremier 20,000-24,999 averages 1.9s | 3.6s | 1.4s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.71 | 0.55 | 37th percentilePremier 20,000-24,999 averages 0.18 | 0.13 | 2.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 10.88 | 9.08 | 57th percentilePremier 20,000-24,999 averages 30.00 | 29.00 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 6.1% | – | no average to compare with yet | 27.3% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 3 | 0 | |
| Utility thrownGrenades thrown over the match. | 26 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 9 | – | no average to compare with yet | 18 | 2 | |
| Teammates flashedTeammate blinds over the match. | 7 | – | no average to compare with yet | 1 | 18 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 21.2s | – | no average to compare with yet | 38.1s | 6.3s | |
| HEs thrownHE grenades thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 51 | – | no average to compare with yet | 217 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 1 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.02 | – | no average to compare with yet | 0.00 | 0.20 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 9 | – | no average to compare with yet | 64 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 15 | – | no average to compare with yet | 5 | 26 | |
| Unused utility per deathGrenades still held per death. | 1.12 | – | no average to compare with yet | 0.36 | 1.70 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: British Virgin Islands7-year-old accountCreated Jul 8, 2019