GZ1B| NineTeen
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Accuracy (spotted)Accuracy counting only shots fired with an enemy in view. Shots into smoke, at nothing, or while only a teammate had the angle are left out. | 31.6% | 26.5% | 74th percentilePremier 10,000-14,999 averages 32.0% | 32.9% | 30.4% | |
| Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared. | 8.7° | 6.4° | 26th percentilePremier 10,000-14,999 averages 5.0° | 4.9° | 11.1° | |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out. | 740 ms | 627 ms | 33rd percentilePremier 10,000-14,999 averages 740 ms | 676 ms | 798 ms | |
| Headshot accuracyShare of hits that landed on the head. | 14.9% | 17.2% | 40th percentilePremier 10,000-14,999 averages 24.0% | 20.0% | 11.4% | |
| First bullet accuracyHit rate of the first bullet of each burst. Taps and the opening shot of a spray. | 23.5% | 23.2% | 51st percentilePremier 10,000-14,999 averages 38.0% | 31.1% | 17.2% | |
| Spray accuracyHit rate across every bullet of a burst of three or more, counting only the bursts fired with an enemy in view. | 31.6% | 27.3% | 69th percentilePremier 10,000-14,999 averages 22.0% | 33.8% | 28.8% | |
| Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving. | 85.9% | 81.4% | 66th percentilePremier 10,000-14,999 averages 58.0% | 100.0% | 73.6% | |
| AccuracyBullets that hit an enemy, over every bullet fired. | 25.8% | – | no average to compare with yet | 27.4% | 24.1% | |
| Headshot killsShare of kills that were headshots. | 56.1% | – | no average to compare with yet | 100.0% | 31.8% | |
| Time to killMedian time from an enemy first becoming visible to killing them. | 964 ms | – | no average to compare with yet | 453 ms | 1,625 ms | |
| Wasted magazineShare of bullets fired while no enemy was visible. | 57.1% | – | no average to compare with yet | 49.7% | 65.3% | |
| Shots firedBullets fired over the match. | 181 | – | no average to compare with yet | – | – | |
| HitsBullets that hit an enemy. | 47 | – | no average to compare with yet | 60 | 38 | |
| SightingsTimes an enemy first came into view in front of the player. The denominator for the timing stats. | 25 | – | no average to compare with yet | – | – |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.