skele
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 1.73 s | 2.77 s | -3.7 sd | 4.39 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.43 | 0.60 | -1.7 sd | 2.00 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.36 | 0.38 | +0.2 sd | 0.00 | 1.33 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 6.6% | 7.5% | -0.3 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 2.8 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 8.3 | 9.0 | -0.3 sd | 52.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.0 | 0.4 | +1.1 sd | 0.0 | 0.1 | |
| Unused utility on deathValue of the grenades still held at death. | $449 | $274 | -2.3 sd | $100 | $741 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.02 | -1.2 sd | 0.05 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.81 | 1.57 | -1.9 sd | 1.75 | 0.12 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.