CHINESE PAWJOB HACK 英雄联盟
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 42 | – | -0.7 sd vs Premier 10,000-14,999 | 72 | 19 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 25 | – | -2.1 sd vs Premier 10,000-14,999 | 42 | 16 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.36 | 1.16 | 11th percentilePremier 10,000-14,999 averages 1.40 | 1.05 | 0.00 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.50 | 0.87 | 24th percentilePremier 10,000-14,999 averages 0.69 | 1.67 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.3s | 2.4s | 45th percentilePremier 10,000-14,999 averages 1.7s | 4.0s | 0.8s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 1.15 | 0.55 | 10th percentilePremier 10,000-14,999 averages 0.24 | 0.00 | 3.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 1.29 | 9.06 | 22nd percentilePremier 10,000-14,999 averages 24.00 | 9.00 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 1 | – | no average to compare with yet | 5 | 0 | |
| Teammates flashedTeammate blinds over the match. | 8 | – | no average to compare with yet | 0 | 60 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 3.0s | – | no average to compare with yet | 14.2s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 1 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 3 | – | no average to compare with yet | 27 | 0 | |
| HE team damageTotal HE damage to teammates. | 1 | – | no average to compare with yet | 0 | 9 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.64 | – | no average to compare with yet | 0.00 | 4.50 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 0 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 1 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 10 | – | no average to compare with yet | 0 | 31 | |
| Unused utility per deathGrenades still held per death. | 0.66 | – | no average to compare with yet | 0.00 | 1.72 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Japan7-year-old accountCreated Nov 21, 2019