mr swag man 65
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1 analysed
8% win rate · 12 matches
The mark is 1.00, an even match.
At Premier 20,000-24,99942
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Aim | 756 ms | 488 ms | 31st → 70th percentile | +6aim |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Mirage | 6 | 1–5 | 17% | 1.76 | 0.66 | 69.8 |
Ancient | 3 | 0–3 | 0% | – | 0.54 | 62.5 |
Dust II | 2 | 0–2 | 0% |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
AncientPremier | L9–13 | 7 / 15 / 5 | 50 | 71% | -3.25Leetify | – | Too old | 29d ago | |
Dust IIPremier | L4–13 | 15 / 14 / 0 | 85 | 53% | 4.11Leetify | – | Too old | 29d ago | |
AncientPremier | L7–13 | 9 / 16 / 4 | 62 | 89% | -4.39Leetify | – | Too old | 30d ago | |
MiragePremier | W12–1 | 13 / 8 / 4 | 142 | 23% | 1.76 | – | Analysed | 33d ago | |
AncientPremier | L6–13 | 10 / 17 / 4 | 75 | 70% | -2.59Leetify | – | Too old | 34d ago | |
MiragePremier | L11–13 | 12 / 20 / 5 | 45 | 75% | -2.37Leetify | – | Too old | 43d ago | |
NukePremier | L2–7 | 3 / 6 / 1 | 33 | 67% | -7.44Leetify | – | Too old | 47d ago | |
MiragePremier | L6–13 | 16 / 14 / 3 | 95 | 38% | 0.77Leetify | – | Too old | 52d ago | |
MiragePremier | L1–13 | 0 / 15 / 0 | 1 | – | -3.17Leetify | – | Too old | 56d ago | |
MiragePremier | L6–13 | 8 / 17 / 4 | 63 | 50% | -6.12Leetify | – | Too old | 58d ago | |
Dust IIPremier | L0–13 | 1 / 9 / 0 | 14 | 100% | 0.25Leetify | – | Too old | 61d ago | |
MiragePremier | L0–13 | 8 / 13 / 3 | 72 | 100% | -3.70Leetify | – | Too old | 61d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
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At Premier 20,000-24,99948
At Premier 20,000-24,99950
Needs two analysed matches
| 0.50 |
| 1.15 |
| 24th → 70th percentile |
| +5utility |
| Spray accuracyHit rate across every bullet of a burst of three or more, counting only the bursts fired with an enemy in view.Aim | 25.0% | 31.7% | 40th → 70th percentile | +3aim |
| Opening successShare of opening duels the player took part in that they won. The opening duel is the first kill of a round.Positioning | 50.0% | 64.3% | 52nd → 70th percentile | +3positioning |
| Blind time per enemyHow long each flashed enemy stayed blind, on average.Utility | 2.2s | 2.9s | 41st → 70th percentile | +2utility |
| Teammates flashed per flashTeammates blinded by each flashbang, on average.Utility | 0.60 | 0.30 | 46th → 70th percentile | +2utility |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.
| – |
| 0.70 |
| 49.0 |
Nuke | 1 | 0–1 | 0% | – | 0.50 | 33.0 |
Price data via
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