D1fl
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.83 s | 2.73 s | +0.3 sd | 4.98 s | 1.40 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.68 | 0.58 | +0.9 sd | 1.18 | 0.14 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.20 | 0.37 | +1.7 sd | 0.00 | 0.63 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 4.9% | 6.8% | -0.6 sd | 20.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 13.4 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 6.6 | 9.1 | -1.0 sd | 22.6 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.8 sd | 0.0 | 5.7 | |
| Utility on deathValue of the grenades still held at death. | $100 | $273 | +1.9 sd | $0 | $650 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.3 sd | 0.16 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.16 | 1.55 | +1.3 sd | 2.95 | 1.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.