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vs top 30% · 10,000-14,999Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. The target is what the better 30% of Premier 10,000-14,999 players reach; the gain is what it adds to the rating with everything else held.+4.9 Utility
0.700.31
Damage to enemies per HEDamage to enemies per HE grenade. The target is what the better 30% of Premier 10,000-14,999 players reach; the gain is what it adds to the rating with everything else held.+4.5 Utility
5.39.8
Flash blind durationPer flash that blinded an enemy, the longest blind it caused. The target is what the better 30% of Premier 10,000-14,999 players reach; the gain is what it adds to the rating with everything else held.+4.3 Utility
2.40 s2.76 s
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