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Sentry
Legitimacy 100 of 100: No significant anomalies
Rating−0.22LEETIFY−0.31 vs prev 30
K/D1.05LEETIFY−0.01 vs prev 30
ADR89.4LEETIFY−3.8 vs prev 30
Headshot kills51.0%LEETIFY+6.6 vs prev 30
Accuracy19.5%LEETIFY−1.2 vs prev 30
Clutch impact+7.9LEETIFY
Opening impact−2.4LEETIFY
Ratings vs 20,000-24,999
last 30 · LEETIFY
AimAim: Leetify's figure, or csdetect's from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition where Leetify publishes none.0–1000.0 / 30d
PositioningPositioning: Leetify's figure, or csdetect's from trades and opening duels on Leetify's published definition where Leetify publishes none.0–100– / 30d
UtilityUtility: Leetify's figure, or csdetect's from flashes, HE damage, utility thrown and unused utility on Leetify's published definition where Leetify publishes none.0–1000.0 / 30d
Utility per roundGrenades of every kind thrown per round. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+11.2 Utility
0.951.79
Time to damageMedian time from an enemy becoming visible to the first damage on them, capped at one second. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+7.3 Aim
612 ms525 ms
T opening aggressionHow often the player took and won the round's first duel on T. From Leetify's profile when it has one; otherwise an approximation of Leetify's own count. The target is what the better 30% of Premier 20,000-24,999 players reach; the gain is what it adds to the rating with everything else held.+5.7 Positioning