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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 45 | β | -0.4 sd vs Premier 10,000-14,999 | 45 | 45 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 37 | β | -1.1 sd vs Premier 10,000-14,999 | 37 | 37 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.87 | 1.16 | 33rd percentilePremier 10,000-14,999 averages 1.40 | 0.87 | 0.87 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.17 | 0.88 | 71st percentilePremier 10,000-14,999 averages 0.69 | 1.17 | 1.17 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 1.7s | 2.5s | 21st percentilePremier 10,000-14,999 averages 1.7s | 1.7s | 1.7s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.67 | 0.55 | 40th percentilePremier 10,000-14,999 averages 0.24 | 0.67 | 0.67 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 0.67 | 9.07 | 20th percentilePremier 10,000-14,999 averages 24.00 | 0.67 | 0.67 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | β | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | β | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 13 | β | no average to compare with yet | β | β | |
| Flashes thrownFlashbangs thrown over the match. | 6 | β | no average to compare with yet | β | β | |
| Enemies flashedEnemy blinds over the match. | 7 | β | no average to compare with yet | 7 | 7 | |
| Teammates flashedTeammate blinds over the match. | 4 | β | no average to compare with yet | 4 | 4 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 12.1s | β | no average to compare with yet | 12.1s | 12.1s | |
| HEs thrownHE grenades thrown over the match. | 3 | β | no average to compare with yet | β | β | |
| HE damageTotal HE damage to enemies. | 2 | β | no average to compare with yet | 2 | 2 | |
| HE team damageTotal HE damage to teammates. | 0 | β | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | β | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 2 | β | no average to compare with yet | β | β | |
| Molotov damageTotal fire damage to enemies. | 0 | β | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 2 | β | no average to compare with yet | β | β | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 2 | β | no average to compare with yet | 2 | 2 | |
| Unused utility per deathGrenades still held per death. | 0.50 | β | no average to compare with yet | 0.50 | 0.50 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Poland6-year-old accountCreated May 13, 2020