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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.93 s | 2.69 s | +0.7 sd | 4.72 s | 0.61 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.53 | 0.56 | -0.3 sd | 1.50 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.43 | 0.37 | -0.6 sd | 0.00 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 7.3% | 5.8% | +0.5 sd | 25.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.1 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 13.8 | 8.7 | +2.0 sd | 76.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.6 | 0.4 | -0.4 sd | 0.0 | 3.7 | |
| Utility on deathValue of the grenades still held at death. | $205 | $272 | +0.7 sd | $72 | $400 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.9 sd | 0.14 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.49 | 1.45 | +0.1 sd | 2.63 | 0.60 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.