Dr_Vitamin
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.90 s | 2.67 s | +0.6 sd | 4.16 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.66 | 0.57 | +0.8 sd | 1.28 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.42 | 0.38 | -0.4 sd | 0.00 | 1.04 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 10.5% | 6.2% | +1.4 sd | 43.5% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 20.0 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 7.2 | 8.6 | -0.6 sd | 25.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.4 | -0.3 sd | 0.0 | 4.9 | |
| Unused utility on deathValue of the grenades still held at death. | $191 | $273 | +0.9 sd | $56 | $325 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.04 | 0.01 | +3.3 sd | 0.19 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.65 | 1.45 | +2.5 sd | 3.93 | 0.61 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.