Sens
Loading public stats and inventory
Price data via
Skinport.
1 analysed
50% win rate · 15 matches
The mark is 1.00, an even match.
At Premier 15,000-19,99938
| Stat | Now | Target | Among all players | Pays |
|---|---|---|---|---|
| Traded death successShare of the player own deaths a teammate avenged within five seconds. Reads on positioning: dying where a teammate can answer.Positioning | 0.0% | 26.0% | 7th → 70th percentile | +12positioning |
| Map | Matches | W–L | Win rate | Rating | K/D | ADR |
|---|---|---|---|---|---|---|
Inferno | 7 | 3–4 | 43% | 1.69 | 1.02 | 78.8 |
Dust II | 3 | 1–1 | 50% | – | 1.21 | 83.5 |
Mirage | 2 | 2–0 | 100% |
| Match | Rank | Score | K / D / A | ADR | HS% | Rating | PP | Status | When |
|---|---|---|---|---|---|---|---|---|---|
InfernoPremier | L1–13 | 11 / 11 / 0 | 75 | 27% | -0.55Leetify | – | Fetching demo | 4h ago | |
Dust IIPremier | T12–12 | 26 / 15 / 6 | 118 | 42% | 7.12Leetify | – | Fetching demo | 5h ago | |
InfernoPremier | L8–13 | 13 / 17 / 2 | 80 | 54% | 2.32Leetify | – | Fetching demo | 5d ago | |
InfernoPremier | L13–16 | 22 / 19 / 6 | 85 | 50% | -0.40Leetify | – | Fetching demo | 9d ago | |
InfernoPremier | W13–7 | 16 / 13 / 3 | 80 | 38% | 0.76Leetify | – | Fetching demo | 12d ago | |
InfernoPremier | W13–1 | 11 / 4 / 4 | 108 | 45% | 1.69 | – | Analysed | 15d ago | |
AncientPremier | L3–13 | 0 / 16 / 4 | 25 | – | -8.83Leetify | – | Fetching demo | 21d ago | |
AnubisPremier | W13–1 | 11 / 3 / 1 | 78 | 18% | 1.56Leetify | – | Fetching demo | 21d ago | |
NukePremier | L5–13 | 13 / 14 / 3 | 70 | 38% | 1.07Leetify | – | Fetching demo | 21d ago | |
MiragePremier | W13–6 | 16 / 8 / 0 | 71 | 38% | 6.04Leetify | – | Fetching demo | 23d ago | |
InfernoPremier | L4–13 | 10 / 16 / 1 | 63 | 20% | -7.10Leetify | – | Fetching demo | 23d ago | |
MiragePremier | W16–14 | 19 / 19 / 5 | 74 | 68% | -4.54Leetify | – | Fetching demo | 23d ago | |
Dust IIPremier | W13–8 | 13 / 14 / 1 | 56 | 31% | 1.44Leetify | – | Fetching demo | 23d ago | |
InfernoPremier | W13–3 | 10 / 11 / 3 | 61 | 30% | -0.27Leetify | – | Fetching demo | 23d ago | |
Dust IIPremier | L6–13 | 13 / 14 / 5 | 76 | 46% | -1.83Leetify | – | Fetching demo | 23d ago |
Select a match for the scoreboard and every stat. PP is Personal Performance: the match rating against the player own recent form.
Already on a Steam profile? Replace .com with .no in the address bar and press Enter. The same player opens here.
At Premier 15,000-19,99940
At Premier 15,000-19,99940
Needs two analysed matches
| 0.0% |
| 10.4% |
| 12th → 70th percentile |
| +12positioning |
| Enemies flashed per flashEnemies blinded by each flashbang, on average.Utility | 0.25 | 1.15 | 12th → 70th percentile | +11utility |
| First bullet accuracyHit rate of the first bullet of each burst. Taps and the opening shot of a spray.Aim | 9.0% | 28.1% | 7th → 70th percentile | +8aim |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Aim | 803 ms | 488 ms | 25th → 70th percentile | +8aim |
| Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared.Aim | 8.2° | 4.5° | 30th → 70th percentile | +7aim |
Each figure is what that one stat is worth on its rating with everything else held where it is, so the order is the order to practise in, not the order of your weakest numbers.
| – |
| 1.30 |
| 72.6 |
Ancient | 1 | 0–1 | 0% | – | 0.00 | 25.1 |
Anubis | 1 | 1–0 | 100% | – | 3.67 | 78.4 |
Nuke | 1 | 0–1 | 0% | – | 0.93 | 69.5 |