Taav1
Loading public stats and inventory
Loading public stats and inventory
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.23 s | 2.48 s | -0.5 sd | 3.87 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.48 | 0.51 | -0.2 sd | 1.25 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.70 | 0.39 | -2.3 sd | 0.00 | 1.60 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 7.7% | 4.8% | +1.3 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 7.2 | 6.6 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 10.0 | 8.1 | +0.8 sd | 33.7 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.5 | +0.4 sd | 0.0 | 2.3 | |
| Unused utility on deathValue of the grenades still held at death. | $413 | $268 | -1.4 sd | $233 | $571 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.2 sd | 0.17 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.13 | 1.20 | -0.1 sd | 1.94 | 0.39 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.