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| Stat | Average | Against the median |
|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. Band median: 2.77 s. | 3.07 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. Band median: 0.60. | 0.67 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. Band median: 0.38. | 0.48 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. Band median: 7.5%. | 10.9% | |
| Flashes per matchFlashbangs thrown per match. Band median: 9.2. | 13.4 | |
| Damage to enemies per HEDamage to enemies per HE grenade. Band median: 9.0. | 12.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. Band median: 0.4. | 0.6 | |
| Unused utility on deathValue of the grenades still held at death. Band median: $274. | $240 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. Band median: 0.02. | 0.03 | |
| Utility per roundGrenades of every kind thrown per round. Band median: 1.57. | 1.87 |