๐๐ฆ๐ฉ๐ฉ๐ฆ๐ข โฅ
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 47 | โ | -0.3 sd vs Premier 20,000-24,999 | 48 | 45 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 44 | โ | -0.5 sd vs Premier 20,000-24,999 | 48 | 40 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.35 | 1.15 | 62nd percentilePremier 20,000-24,999 averages 1.80 | 1.38 | 1.32 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.96 | 0.87 | 57th percentilePremier 20,000-24,999 averages 0.83 | 1.13 | 0.80 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 3.4s | 2.4s | 84th percentilePremier 20,000-24,999 averages 1.9s | 3.5s | 3.2s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.58 | 0.55 | 48th percentilePremier 20,000-24,999 averages 0.18 | 0.40 | 0.75 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 0.40 | 9.12 | 20th percentilePremier 20,000-24,999 averages 30.00 | 0.80 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 16.3% | โ | no average to compare with yet | 20.0% | 12.5% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | โ | no average to compare with yet | 1 | 1 | |
| Utility thrownGrenades thrown over the match. | 33 | โ | no average to compare with yet | โ | โ | |
| Flashes thrownFlashbangs thrown over the match. | 7 | โ | no average to compare with yet | โ | โ | |
| Enemies flashedEnemy blinds over the match. | 7 | โ | no average to compare with yet | 9 | 4 | |
| Teammates flashedTeammate blinds over the match. | 4 | โ | no average to compare with yet | 2 | 6 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 22.2s | โ | no average to compare with yet | 31.6s | 12.8s | |
| HEs thrownHE grenades thrown over the match. | 4 | โ | no average to compare with yet | โ | โ | |
| HE damageTotal HE damage to enemies. | 2 | โ | no average to compare with yet | 4 | 0 | |
| HE team damageTotal HE damage to teammates. | 8 | โ | no average to compare with yet | 0 | 16 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 1.60 | โ | no average to compare with yet | 0.00 | 3.20 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 13 | โ | no average to compare with yet | โ | โ | |
| Molotov damageTotal fire damage to enemies. | 13 | โ | no average to compare with yet | 25 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 10 | โ | no average to compare with yet | โ | โ | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 27 | โ | no average to compare with yet | 20 | 34 | |
| Unused utility per deathGrenades still held per death. | 1.62 | โ | no average to compare with yet | 1.54 | 1.70 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: United States6-year-old accountCreated Sep 17, 2020