ARCHI
Loading public stats and inventory
Loading public stats and inventory
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 3.18 s | 2.55 s | +1.3 sd | 4.73 s | 2.13 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.71 | 0.54 | +1.3 sd | 1.17 | 0.25 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.33 | 0.37 | +0.4 sd | 0.07 | 1.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 7.3% | 5.2% | +0.7 sd | 25.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 10.8 | 7.1 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 9.4 | 8.4 | +0.4 sd | 27.2 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.4 | 0.5 | +0.2 sd | 0.0 | 15.0 | |
| Unused utility on deathValue of the grenades still held at death. | $321 | $278 | -0.5 sd | $196 | $750 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.2 sd | 0.14 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.57 | 1.30 | +0.5 sd | 2.13 | 0.93 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 851 Premier 10,000-14,999 players. A figure under the median is a gap, not a verdict.