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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.58 s | 2.48 s | +0.2 sd | 4.34 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.56 | 0.51 | +0.4 sd | 2.00 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.42 | 0.39 | -0.2 sd | 0.00 | 1.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 5.1% | 4.8% | +0.1 sd | 20.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 14.0 | 6.6 | neither direction is better | β | β | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 10.5 | 8.1 | +1.0 sd | 37.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.5 | +0.8 sd | 0.0 | 3.7 | |
| Unused utility on deathValue of the grenades still held at death. | $210 | $268 | +0.6 sd | $44 | $428 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.0 sd | 0.08 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.36 | 1.20 | +0.3 sd | 2.53 | 0.47 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.