♿sleepy
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.92 s | 2.67 s | +0.7 sd | 4.10 s | 1.28 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.54 | 0.57 | -0.2 sd | 1.09 | 0.08 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.51 | 0.38 | -1.2 sd | 0.00 | 2.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 10.3% | 6.2% | +1.3 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 14.0 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 8.3 | 8.6 | -0.1 sd | 27.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.3 | 0.4 | -2.5 sd | 0.0 | 32.0 | |
| Unused utility on deathValue of the grenades still held at death. | $290 | $273 | -0.2 sd | $150 | $811 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.04 | 0.01 | +2.9 sd | 0.20 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.16 | 1.45 | +1.5 sd | 2.95 | 0.68 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.