Ivr
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.03 s | 2.55 s | +1.0 sd | 4.16 s | 2.27 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.68 | 0.54 | +1.1 sd | 1.20 | 0.25 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.28 | 0.37 | +0.7 sd | 0.00 | 0.70 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 6.6% | 5.2% | +0.5 sd | 20.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 18.3 | 7.1 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 10.7 | 8.4 | +0.9 sd | 34.8 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.5 | +0.5 sd | 0.0 | 4.4 | |
| Utility on deathValue of the grenades still held at death. | $341 | $278 | -0.7 sd | $170 | $484 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.04 | 0.01 | +3.2 sd | 0.11 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.82 | 1.30 | +1.0 sd | 2.30 | 0.95 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 851 Premier 10,000-14,999 players. A figure under the median is a gap, not a verdict.