Marlo
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.47 s | 2.67 s | -0.5 sd | 4.95 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.49 | 0.57 | -0.6 sd | 2.00 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.59 | 0.38 | -1.9 sd | 0.00 | 2.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 5.7% | 6.2% | -0.1 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 3.8 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 10.8 | 8.6 | +0.9 sd | 32.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.4 | +0.3 sd | 0.0 | 2.3 | |
| Unused utility on deathValue of the grenades still held at death. | $104 | $273 | +1.9 sd | $0 | $460 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -1.1 sd | 0.05 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.69 | 1.45 | -1.6 sd | 1.24 | 0.13 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.