☯Alpin
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Steam: Hungary6-year-old accountCreated Dec 25, 2020| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 48 | – | -0.2 sd vs Premier 15,000-19,999 | 52 | 41 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 62 | – | +1.0 sd vs Premier 15,000-19,999 | 71 | 45 | |
| Utility per roundGrenades thrown per round, all four kinds. | 2.08 | 1.14 | 92nd percentilePremier 15,000-19,999 averages 1.60 | 2.47 | 1.38 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.86 | 0.87 | 49th percentilePremier 15,000-19,999 averages 0.76 | 1.36 | 0.50 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.4s | 2.4s | 50th percentilePremier 15,000-19,999 averages 1.8s | 3.0s | 1.7s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.16 | 0.55 | 79th percentilePremier 15,000-19,999 averages 0.21 | 0.00 | 0.35 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 4.88 | 9.09 | 34th percentilePremier 15,000-19,999 averages 27.00 | 12.78 | 0.13 | |
| Flash kill rateShare of flashbangs that led to a kill. | 9.0% | – | no average to compare with yet | 20.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 1 | – | no average to compare with yet | 4 | 0 | |
| Utility thrownGrenades thrown over the match. | 46 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 13 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 12 | – | no average to compare with yet | 19 | 1 | |
| Teammates flashedTeammate blinds over the match. | 3 | – | no average to compare with yet | 0 | 7 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 29.8s | – | no average to compare with yet | 56.7s | 1.7s | |
| HEs thrownHE grenades thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 38 | – | no average to compare with yet | 115 | 1 | |
| HE team damageTotal HE damage to teammates. | 1 | – | no average to compare with yet | 0 | 7 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.13 | – | no average to compare with yet | 0.00 | 0.78 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 12 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 37 | – | no average to compare with yet | 138 | 1 | |
| Smokes thrownSmoke grenades thrown over the match. | 13 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 13 | – | no average to compare with yet | 7 | 24 | |
| Unused utility per deathGrenades still held per death. | 0.96 | – | no average to compare with yet | 0.58 | 1.50 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.