ilmar
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.64 s | 2.73 s | -0.3 sd | 4.39 s | 0.00 s | |
| Enemies per flash |
| 0.41 |
| 0.58 |
-1.6 sd |
| 1.00 |
| 0.00 |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.55 | 0.37 | -1.6 sd | 0.00 | 1.67 |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 6.2% | 6.8% | -0.2 sd | 33.3% | 0.0% |
| Flashes per matchFlashbangs thrown per match. | 13.9 | 9.2 | neither direction is better | – | – |
| HE damageDamage to enemies per HE grenade. | 5.5 | 9.1 | -1.5 sd | 27.0 | 0.0 |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.9 | 0.4 | -1.4 sd | 0.0 | 6.6 |
| Utility on deathValue of the grenades still held at death. | $234 | $273 | +0.4 sd | $31 | $600 |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +0.3 sd | 0.07 | 0.00 |
| Utility per roundGrenades of every kind thrown per round. | 2.35 | 1.55 | +1.7 sd | 3.00 | 1.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.