DemoniS
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 43 | – | -0.6 sd vs Premier 5,000-9,999 | 48 | 38 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 33 | – | -1.4 sd vs Premier 5,000-9,999 | 36 | 30 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.49 | 1.16 | 16th percentilePremier 5,000-9,999 averages 1.20 | 0.61 | 0.38 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.00 | 0.88 | 59th percentilePremier 5,000-9,999 averages 0.62 | 1.00 | 1.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 0.7s | 2.4s | 3rd percentilePremier 5,000-9,999 averages 1.6s | 0.7s | 0.7s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.00 | 0.57 | 87th percentilePremier 5,000-9,999 averages 0.27 | 0.00 | 0.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 8.25 | 8.88 | 47th percentilePremier 5,000-9,999 averages 21.00 | 11.00 | 5.50 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 13 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 1 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 1 | – | no average to compare with yet | 2 | 0 | |
| Teammates flashedTeammate blinds over the match. | 0 | – | no average to compare with yet | 0 | 0 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 0.7s | – | no average to compare with yet | 1.4s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 39 | – | no average to compare with yet | 44 | 33 | |
| HE team damageTotal HE damage to teammates. | 1 | – | no average to compare with yet | 0 | 1 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.17 | – | no average to compare with yet | 0.00 | 0.33 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 29 | – | no average to compare with yet | 25 | 33 | |
| Unused utility per deathGrenades still held per death. | 1.35 | – | no average to compare with yet | 1.32 | 1.39 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Singapore6-year-old accountCreated Mar 16, 2021