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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.61 s | 2.69 s | -0.2 sd | 4.10 s | 0.88 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.53 | 0.56 | -0.3 sd | 1.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.45 | 0.37 | -0.7 sd | 0.00 | 1.27 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 10.5% | 5.8% | +1.8 sd | 36.4% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 12.9 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 7.9 | 8.7 | -0.3 sd | 17.2 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.4 | -0.3 sd | 0.0 | 4.1 | |
| Utility on deathValue of the grenades still held at death. | $191 | $272 | +0.9 sd | $40 | $533 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +2.2 sd | 0.17 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.97 | 1.45 | +1.1 sd | 2.59 | 0.38 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.