ZacboY
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.70 s | 2.48 s | +0.4 sd | 3.87 s | 1.32 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.54 | 0.51 | +0.3 sd | 1.07 | 0.14 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.49 | 0.39 | -0.7 sd | 0.08 | 1.07 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 4.1% | 4.8% | -0.3 sd | 25.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 15.6 | 6.6 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 8.7 | 8.1 | +0.2 sd | 18.6 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.6 | 0.5 | -0.2 sd | 0.0 | 10.1 | |
| Utility on deathValue of the grenades still held at death. | $242 | $268 | +0.3 sd | $60 | $533 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.4 sd | 0.20 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.36 | 1.20 | +2.3 sd | 3.29 | 1.46 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.