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Price data via
Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.36 s | 2.69 s | -0.9 sd | 5.05 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.68 | 0.56 | +1.0 sd | 2.00 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.32 | 0.37 | +0.5 sd | 0.00 | 1.50 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 2.3% | 5.8% | -1.3 sd | 33.3% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 3.3 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 4.7 | 8.7 | -1.6 sd | 50.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.4 | +0.5 sd | 0.0 | 3.0 | |
| Unused utility on deathValue of the grenades still held at death. | $464 | $272 | -2.1 sd | $159 | $895 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -1.0 sd | 0.06 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.75 | 1.45 | -1.5 sd | 1.33 | 0.14 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.