folk
Loading public stats and inventory
Loading public stats and inventory
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.96 s | 2.73 s | +0.7 sd | 4.69 s | 0.30 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.69 | 0.58 | +0.9 sd | 1.22 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.37 | 0.37 | +0.0 sd | 0.00 | 0.88 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 8.4% | 6.8% | +0.5 sd | 37.5% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 10.3 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 5.9 | 9.1 | -1.3 sd | 19.5 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.4 | +0.2 sd | 0.0 | 5.3 | |
| Utility on deathValue of the grenades still held at death. | $99 | $273 | +1.9 sd | $0 | $300 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +0.4 sd | 0.08 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.39 | 1.55 | -0.3 sd | 2.00 | 0.59 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.