S.T.A.L.K.E.R
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.38 s | 2.48 s | -0.2 sd | 5.01 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.96 | 0.51 | +3.6 sd | 2.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.51 | 0.39 | -0.9 sd | 0.00 | 1.33 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 2.7% | 4.8% | -0.9 sd | 33.3% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 5.0 | 6.6 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 11.7 | 8.1 | +1.6 sd | 36.7 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.5 | -0.1 sd | 0.0 | 4.2 | |
| Utility on deathValue of the grenades still held at death. | $392 | $268 | -1.2 sd | $75 | $746 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -1.0 sd | 0.03 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.80 | 1.20 | -0.8 sd | 1.75 | 0.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.