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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.71 s | 2.34 s | +0.5 sd | 5.01 s | 0.71 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.37 | 0.48 | -0.7 sd | 0.75 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.39 | 0.39 | -0.0 sd | 0.00 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 2.3% | 4.2% | -0.6 sd | 16.7% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.2 | 5.5 | neither direction is better | β | β | |
| HE damageDamage to enemies per HE grenade. | 8.2 | 7.0 | +0.4 sd | 26.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.8 | 0.6 | -0.3 sd | 0.0 | 6.6 | |
| Utility on deathValue of the grenades still held at death. | $111 | $222 | +0.9 sd | $0 | $286 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.0 sd | 0.07 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.47 | 1.06 | +0.8 sd | 2.35 | 0.62 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.