RED SHAMPOO
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 40 | – | -0.8 sd vs Premier 10,000-14,999 | 40 | 40 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 42 | – | -0.7 sd vs Premier 10,000-14,999 | 42 | 42 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.06 | 1.16 | 44th percentilePremier 10,000-14,999 averages 1.40 | 1.06 | 1.06 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.17 | 0.88 | 9th percentilePremier 10,000-14,999 averages 0.69 | 0.17 | 0.17 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 3.1s | 2.4s | 77th percentilePremier 10,000-14,999 averages 1.7s | 3.1s | 3.1s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.67 | 0.57 | 42nd percentilePremier 10,000-14,999 averages 0.24 | 0.67 | 0.67 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 5.50 | 8.88 | 36th percentilePremier 10,000-14,999 averages 24.00 | 5.50 | 5.50 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 17 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 1 | – | no average to compare with yet | 1 | 1 | |
| Teammates flashedTeammate blinds over the match. | 4 | – | no average to compare with yet | 4 | 4 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 3.1s | – | no average to compare with yet | 3.1s | 3.1s | |
| HEs thrownHE grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 33 | – | no average to compare with yet | 33 | 33 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 1 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 9 | – | no average to compare with yet | 9 | 9 | |
| Unused utility per deathGrenades still held per death. | 1.13 | – | no average to compare with yet | 1.13 | 1.13 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.