V12
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 44 | – | -0.5 sd vs Premier 10,000-14,999 | 52 | 36 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 38 | – | -1.0 sd vs Premier 10,000-14,999 | 44 | 32 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.90 | 1.15 | 35th percentilePremier 10,000-14,999 averages 1.40 | 1.17 | 0.65 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.80 | 0.87 | 44th percentilePremier 10,000-14,999 averages 0.69 | 1.40 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.6s | 2.4s | 56th percentilePremier 10,000-14,999 averages 1.7s | 2.8s | 2.2s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.46 | 0.55 | 57th percentilePremier 10,000-14,999 averages 0.24 | 0.25 | 0.67 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 12.83 | 9.08 | 64th percentilePremier 10,000-14,999 averages 24.00 | 24.33 | 3.13 | |
| Flash kill rateShare of flashbangs that led to a kill. | 4.0% | – | no average to compare with yet | 20.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 1 | 0 | |
| Utility thrownGrenades thrown over the match. | 19 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 4 | – | no average to compare with yet | 7 | 0 | |
| Teammates flashedTeammate blinds over the match. | 2 | – | no average to compare with yet | 1 | 4 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 10.4s | – | no average to compare with yet | 18.1s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 10 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 140 | – | no average to compare with yet | 292 | 25 | |
| HE team damageTotal HE damage to teammates. | 3 | – | no average to compare with yet | 0 | 13 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.31 | – | no average to compare with yet | 0.00 | 1.44 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 11 | – | no average to compare with yet | 38 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 27 | – | no average to compare with yet | 19 | 35 | |
| Unused utility per deathGrenades still held per death. | 1.81 | – | no average to compare with yet | 1.27 | 2.21 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Bulgaria5-year-old accountCreated Dec 18, 2021